VRayFastSSS2 is NOT fast with Scatter GI on. It seems to do the SSS pass with Scatter GI in brute force mode. It slows down even more based on how high the hemispheric subdivision in Irradiance map is. It seems to recaculating the entire GI environment after the initial GI pass, not using what was already calculated.
Why is it not able to do internal scattering approximation like the method you can use in VRayMtl with refraction + interpolation, even brute force in VRayMtl with raw glossiness in refraction with the SSS particles can be faster then VrayFastSSS2+scatter gi.
I don't see why there is no interpolation or adaptive sampling in the scatter gi function, makes no sense to me. :P
Why is it not able to do internal scattering approximation like the method you can use in VRayMtl with refraction + interpolation, even brute force in VRayMtl with raw glossiness in refraction with the SSS particles can be faster then VrayFastSSS2+scatter gi.
I don't see why there is no interpolation or adaptive sampling in the scatter gi function, makes no sense to me. :P
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