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VRayLightMtl with Gloss option / Self Illumination in std VRayMtl

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  • VRayLightMtl with Gloss option / Self Illumination in std VRayMtl

    Hi

    I need to be able to put a shiny finish on a VRLightMtl. Yes I know I can use VRay2SidedMtl, but that only really works for square and round objects. What if I have a complex shape? OK then I can put slightly smaller object inside the 1st object and add lightmtl to that. But that just seems like so much extra work.

    OR

    Can't we just have a self-illumination option in the std VRayMtl?
    Kind Regards,
    Morne

  • #2
    I'd rather use a VRayBlendMaterial there. Have the LightMtl as basematerial and add a pure reflective material as coat and then use the blend amount to blend it in.

    Regards,
    Thorsten

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