Announcement

Collapse
No announcement yet.

More comprehensive EdgesTex map

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • More comprehensive EdgesTex map

    Hi,

    I'd like Chaos group to take a look at the MR a/d material and the edge filleting in that.

    It has a very useful function where it will fillet the edges between intersecting objects - so you can just sink an object into another and there will be a blend where the two meet.

    The VRayEdgesTexture map doesn't do this - it also lacks the ability to control where the edges map appear when used as a diffuse map or mask.

    If it could be applied just to smoothing group boundaries, or named selections, and have paramaters mappable (e.g.) width etc. it would really make it a lot more useful.

    If CG could take a look at the A/D material, as well as f-edge - combining aspects of the 3 would make it very useful as a map.

    Thanks,

    Steve

  • #2
    Originally posted by Steve_Green View Post
    It has a very useful function where it will fillet the edges between intersecting objects - so you can just sink an object into another and there will be a blend where the two meet.
    This one we can't do; Zap Andersson has a patent application on the only sensible way to implement it. Something similar might be achievable with the VRayDistanceTex texture, but it will be more complicated to set up.

    Best regards,
    Vlado
    Last edited by vlado; 23-12-2010, 09:11 AM.
    I only act like I know everything, Rogers.

    Comment

    Working...
    X