Originally posted by trixian
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I also presumed that Vray and its parts would be completely free to define most of its inner workings regardless of how max in general did its things, so you would not need to conform to their standards if they were sub-optimal.
I also don't think the existing way of handling normals is very good, and would have wished that the intermediate normal-bump node wasn't needed (as in should be pluggable into a separate "normal slot"). That is my main logic as to why I would have preferred it intergrated like I described.

Best regards,
Vlado
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