If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Announcement
Collapse
No announcement yet.
Vray cam clip plane to align with the perspective correction
I may have mistaken. Now no matter what i do i get quite odd results.
The clip plane shown in read does not change with the the camera projection planes when they change because of the shift parameters. If you increase the shift, you'll see the camera cone changing, but the red clip plane stays the same. I had an issue where i was clipping the wall at an angle, but now im confused as i can't seem to recreate it.
I to am having the same issue. Any pointers would be appreciated.
Basically, when I create a vray physical camera and I'm using vertical correction, the clipping plane starts to tilt at an angle, and cuts my section at an angle giving some un desired results; even though the actual viewport shows it accurately.
I've also tried the vertical shift while having vray physical camera and target at the same z height, which still give the same problem. The cutting plane works a charm when both the camera and target are at the exact same z height, but once you move things around, it seems like the only solution is to cut geometry with a slice plane (*which I'd rather not, as it's kind of messy in most cases).
Thanks,
Mike
Last edited by alias_marks; 29-11-2011, 05:05 PM.
Reason: typo
Yes it happens during two circumstances in my experience.
1. during a vertical shift
2. when you move the camera target above or below the z heighth of the camera, then apply a vertical correction amount to the camera.
Comment