I often use the VrayPhysicalCamera's Near Clipping Plane to render sections of interior spaces. This can be very useful, however, you always see 'inside' of objects. While sometimes this is helpful, more often it's undesirable. So I either fix this in Photoshop, or instead use a 'slice' and 'cap holes' modifier on all the geometry, which gives the desired result but takes quite a bit longer to set up with a complicated scene with lots of objects. It would be great if the near and far clipping planes could treat geometry as if they were actually solid objects, by simply capping the exposed holes. (I've attached a few simple renderings of what I'm talking about). Would this seem like a useful feature to others? Or is there a better way to do this?
Another useful thing would be if the near and far clipping planes had an Include / Exclude button that would allow you to specify different objects. So, let's say if I didn't want my ground plane to be clipped...or if I only wanted only the walls in my scene clipped...any thoughts...?
Another useful thing would be if the near and far clipping planes had an Include / Exclude button that would allow you to specify different objects. So, let's say if I didn't want my ground plane to be clipped...or if I only wanted only the walls in my scene clipped...any thoughts...?
Comment