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Adding 'Cap Holes' to the VrayPhysicalCamera's Clipping Planes...

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  • #16
    canĀ“t render the file ... go to frame 40 ... start render ... render starts ... current task: Preparing direct light manager ... and nothing happens ... have to kill max

    3ds max design 2011 64 bit
    vray 2.00.02
    windows 7 64 bit

    any idea ?

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    • #17
      Tryharder, try merging all the objects into a new file --worked for me.

      Vlado, thanks for sharing this; it seems very powerful. But even still, I wouldn't object if something like this was incorporated into the camera's clipping planes..
      David M. Foster

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      • #18
        Could be because I used the "save as 2010 file" feature in 3ds Max 2011.

        About the clipping plane, it is not easy, because of the way it is calculated... I will think about it, but I can't promise anything.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #19
          Thank you.
          for my blog and tutorials:
          www.alfasmyrna.com

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          • #20
            Generating geometry from the camera seems strange to me, a material that would perform rendertime booleans would be more versatile. Something like what Vlado suggested but easier to set up (e.g. no need of include lists nor doubled objects), that works better with complex geometry and has extra settings like different mapping options for the new generated faces would be better IMO.

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            • #21
              Or perhaps it could be implemented as VrayBoolean object modifier, (like the VrayDisplacementMod) that could do all of Vlado's set up behind the scenes...?

              ...in addition to the clipping plane, of course ...hehe....but seriously, no pressure Vlado.
              David M. Foster

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              • #22
                vlado your rendertime bollean is very impressive. im trying to recreate it here.. no problems, but im wondering why it works if i put the distance tex in the opacity slot, but doesnt if i put it in the refraction slot with an ior of 1...

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                • #23
                  There are two reasons why it won't work: the first is that the opacity color is the inverse of the refraction one; and the second is that you need a double-sided material for this, however if you enable refractions V-Ray will always use the original surface normals.

                  Best regards,
                  Vlado


                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment

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