Testing the fake booleans suggested by Vlado, I've investigated the VrayDistanceTex feature.
I've found that it could be good to add some options and in particular these:
- texmap control for distance
- distribution and falloff controls both number and texmap.
Is it possible??
It could help, for example, to have secondary noise in the displaced geometry, indipendently from the geometry of the "displacer".
For example, if you think to a character that walk into the snow, when the foot sinks, the edge of the footprint on the snow it's not regular and it doesn't follow exactly the foot shape.
I've found that it could be good to add some options and in particular these:
- texmap control for distance
- distribution and falloff controls both number and texmap.
Is it possible??
It could help, for example, to have secondary noise in the displaced geometry, indipendently from the geometry of the "displacer".
For example, if you think to a character that walk into the snow, when the foot sinks, the edge of the footprint on the snow it's not regular and it doesn't follow exactly the foot shape.
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