A saveable DOF like irradiance map would be very useful and speed up rendering much faster.
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Saveable DOF
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pretty impossible i think.. d.o.f. is a raytraced effect and cannot be pre-calculated or re-used like an irradiance map... since it affects, directly, every pixel in the image, youd have to store every bit of every frame in your 'dof map' and the moment u changed anything at all, youd have to recalculate... which would kinda defeat the purpose of pre calculating it...
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a z-buffer approach like frischluft lenscare or X-DOF would be great for still images.
not perfect in any case but good enough i think.
and when you change the materials or light situation you donĀ“t have to calculate the complete dof again.
would make a nice addition to vray.
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There was an interesting Siggraph sketch this year about a much better looking post process dof based on Gubffers..
Was under:
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Accurate Depth-of-Field Post Processing
A new post-process technique for high-quality depth of field to minimize 3D rendering time, avoid noisy sampling, and allow changes to the focus without additional rendering.
Garrick Meeker
Industrial Light + Magic
gmeeker@ilm.com
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Don't have the cd here to dig up the details, but looked like an interesting alternative to that evil rpf motion blur and the (relatively) slow real motion blur ..Dave Buchhofer. // Vsaiwrk
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