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VrayLights: separate intensity (or multiplier) for reflections/diffuse

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  • VrayLights: separate intensity (or multiplier) for reflections/diffuse

    To get the right illumination levels it is often it's necessary to crank the brightness of a light up to the point where direct reflections of the light are severely blown out. It would be really handy if we could have a separate control to tone down or brighten up reflections without affecting emitted light. It's a cheat, but it would be useful.

    Is this remotely possible?

    (I'm aware of the multiple light workarounds, but that's a PITA with complex lighting rigs )

    /b
    Brett Simms

    www.heavyartillery.com
    e: brett@heavyartillery.com

  • #2
    Weird, in vray 4 maya, we already have this... "Diffuse contribution" and "Specular contribution".

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    • #3
      Yes, it's in V-Ray for Maya, but not yet in the 3ds Max version... it's on the "to do" list.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Great - thanks! Just curious: the spec contribution would affect the reflections too?
        Brett Simms

        www.heavyartillery.com
        e: brett@heavyartillery.com

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        • #5
          Yes it does!

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          • #6
            So does that mean Maya development surpassed Max...?
            David M. Foster

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            • #7
              I'd say it's more that maya had it as a feature in it's basic materials first and so vray had to add support to be compatible, rather than maya development leapfrogging max. The ideal is that vray is developed as a independent core with a standard set of features, and then there's a development team that work on a bridge between the host application and the renderer. Each program has a different set of basics that need to be addressed as a minimum though so it might look like one program gets a feature before another.

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