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De-coupled vrmap resolution and image resolution

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  • De-coupled vrmap resolution and image resolution

    Hi Vlado and team,

    This is my wish:

    U know how some of us will render a irradiance map at a lower
    resolution, say 480x360, and then use that saved irradiance map
    to render a higher resolution final image, eg 800x600?
    trade-off being speed vs quality.

    well this is fine for still images.

    but i was wondering if you could somehow have a setting
    to decouple the
    irradiance map and final image resolutions ,
    ie, being able to specify at render time the resolution of the irradiance
    map, and the final image resolution.

    this wld be good for animations where the 'single' irradiance
    map option is used.

    does this make sense? or shld i just lower my irradiance map
    sampling rates when i render at higher image resolutions to save
    time?

  • #2
    Lowering you min/max irradiance settings does the exact same thing, so there is really no need for 2 resolutions.

    If you have -3/-1 at 400x300 then -4/-2 at 800x600 will give you the same irradiance map quality.
    Torgeir Holm | www.netronfilm.com

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