ok so i kinda said this as a joke in another thread, but the more i think about it, the more powerful i think it could be.
being able to vary the noise threshold over an image would be an incredibly powerful tool to optimise quality and rendertime.
im imagining a map slot next to the noise threshold. if you need more aa in the distance to fix shimmering trees, but dont need it in the foreground, just put a falloff map set to distance blend in the slot, and adjust the ranges.
need one specific area in a still to be sampled very well? paint a mask in photoshop.
you could extend it to an extra map slot in the vray material, if theres a map in there it overrides the global one. need more samples at the edges of an object? put a fallof set to fresnel in the "sample quality slot"
probably there is a simple reason why this is impossible or it'd be in there already?
im currently stuck needing masses of aa quality in the distance of a scene to fix shimmering trees. as a result im stuck with super oversampled motion blur and reflections in the foreground that take -forever- to render, and look fine with 1/4 the quality settings. something like this would speed up my renders enormously...
being able to vary the noise threshold over an image would be an incredibly powerful tool to optimise quality and rendertime.
im imagining a map slot next to the noise threshold. if you need more aa in the distance to fix shimmering trees, but dont need it in the foreground, just put a falloff map set to distance blend in the slot, and adjust the ranges.
need one specific area in a still to be sampled very well? paint a mask in photoshop.
you could extend it to an extra map slot in the vray material, if theres a map in there it overrides the global one. need more samples at the edges of an object? put a fallof set to fresnel in the "sample quality slot"
probably there is a simple reason why this is impossible or it'd be in there already?
im currently stuck needing masses of aa quality in the distance of a scene to fix shimmering trees. as a result im stuck with super oversampled motion blur and reflections in the foreground that take -forever- to render, and look fine with 1/4 the quality settings. something like this would speed up my renders enormously...
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