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  • Z-buffer

    Vlado,

    any chance that the z-buffer will work correctly with opacity maps in the near future?
    Eivind Nag

  • #2
    I'll second that one ...
    wonder how nobody mentioned it before.

    keep up the excelent work!

    regards

    Comment


    • #3
      z-buffer and opacity maps

      searched the forum on the opacity maps and z-buffer problem but could not find a newer solution. Z-Buffer still doesn´t work on opacity-maps under max2009/vray150sp2

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      • #4
        It would be a great implementation ....
        I'm not sure, but I think I heard about in in the forum for the next release of Vray
        Did someone heard about it too ?

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        • #5
          I think I read somewhere that there is going to be a 'Visible to G Buffer' option in VRay properties. Not quite the same thing as is being asked for in this thread but very useful for excluding glazing from z-depth and material/object id passes.

          Dan
          Dan Brew

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          • #6
            but how do you all solve the problem - using vray displacement as a clipmap instead of opacity maps?!

            Comment


            • #7
              Here is a little tutorial to solve the problem :

              - Buy a candle
              - Go the the Chaosgroup's chruch of the holy G-buffer
              - Light the candle and pray

              ..... ok ok ok it's not funny

              The only solution we found is using Onyxtree with a leaf size as close as possible with the leaf texture and opacity.
              It's quite ok if you are far of the trees ....
              I heard about the "vray displace tip" but I think it doesn't work with vrayproxies (unfortunately we use proxies for the trees ...)

              If someone have an idea ....

              Comment


              • #8
                I found someting new about transparency in G-buffer
                When I disable "enable filtering" in the render elements parameters, my opacity limit appears in the G-buffers, but not the full transparency ...
                My english is not very good, so I attach two images to explain.
                Very strange
                The transparency is a grayscale picture mapped in the opacity.
                I turn on affect shadow and affect alpha in the material parameter.
                I'm using Vray SP2 and Max2009 64bits.
                Is it a bug or something or am I doing something wrong ?
                Attached Files

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                • #9
                  I stumble about this old topic and ask me, could it be fixed? I got the depth problem in the past too and if I remember me right, I reported it at the VfR bug section some months befor too. For me, this looks like a bug, not like a wish.
                  www.simulacrum.de ... visualization for designer and architects

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                  • #10
                    The ZDepth channel works fine with transparency in newer builds of V-Ray.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      Hello Vlado

                      Thanks for your reply
                      I just have one more question ... is SP2 the last version of Vray or is there a SP2.005 hiden somewhere ?
                      My version in the "about vray" window is V-Ray Adv 1.50.SP2 (Max 2009 x64)
                      Do I have to download the file again on the website and all my wishes will come true ?

                      Thanks a lot

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                      • #12
                        Great - thank you.
                        www.simulacrum.de ... visualization for designer and architects

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                        • #13
                          Originally posted by vlado View Post
                          The ZDepth channel works fine with transparency in newer builds of V-Ray.

                          Best regards,
                          Vlado
                          Hello Vlado,

                          One day is it possible to add thinks like this in Z-Deph : (reflection and refraction)

                          http://www.puppet.tfdv.com/shaders_p/docs/p_z.html

                          Best regards...
                          My Flickr

                          Comment


                          • #14
                            Well, you can write your own shader for that if you feel like it; it's not too complicated either.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              Yes i think so too.

                              Just use a distance blend as diffusecolor and the correct opacity of the original material should do this job well.

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