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Some useful recommendations...

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  • Some useful recommendations...

    1) Render Elements support
    2) Save sample map for interpolated glossies
    3) Completed manual (so far so good)
    4) Shaders (Glass, Wax, Car Paint, Velvet, Skin, Toon, etc)
    5) Colour Bleed control per object

  • #2
    agree!!
    especially number 2,3 and 5.

    paul.

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    • #3
      I could be refering to something else but I was under the assumption that to control color bleeding you turn down the Generate GI in the object settings of the Render Panel.

      -Andrew
      --------------------------------------
      www.lemusdesign.com

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      • #4
        yes that does control the colour bleed but only as a by-product of turning down the amount of light that object bounces. We want to be able to tone down the colour bleeding without having to reduce the amount of GI.

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        • #5
          Also, it would be great, if Irradiance map was stored immediately after calculation, not after rendering image. Sometimes, when I find defect in image, I want to cancel further rendering, but if i do so, i'll lose Irradiance Map.

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          • #6
            5) for us as well.

            Also, to expand on cooper's suggestion, it would be nice if the IR map was saved so that other DR machines could pick it up and run with it in one shot.
            Digital Progression

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            • #7
              ..about saving ir-map

              Originally posted by C00PER
              Also, it would be great, if Irradiance map was stored immediately after calculation, not after rendering image. Sometimes, when I find defect in image, I want to cancel further rendering, but if i do so, i'll lose Irradiance Map.
              hi cooper

              i think in this point you're wrong.
              after calculating the irradiance map of a scene, i usually let render some buckets as a test without aa. then i cancel the rendering process and save the ir-map. yes! it is possible, or you do somthing wrong.
              try it!

              and there are some check-boxes you can use, i.e.: don't delete | auto save | switch to saved map

              greez
              ale
              ____________________________

              www.indivizuals.ch

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              • #8
                I agree for ALL points!

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                • #9
                  And please...
                  automatic channel activation!
                  It's not possible that a software like Vray is still not able to do something that the standard scanline do since years!!!

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                  • #10
                    Re: ..about saving ir-map

                    i think in this point you're wrong.
                    after calculating the irradiance map of a scene, i usually let render some buckets as a test without aa. then i cancel the rendering process and save the ir-map. yes! it is possible, or you do somthing wrong.
                    try it!
                    damn, you're right i guess i messed with earlier versions of Vray.. i'm pretty sure it was exactly in a way i described.. now it works fine thanks

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