id love it if you could do a more traditional volume light effect, where the fog is only visible in the cone of the light.. as at the moment its quite hard to get a nice dense volume light without fogging the whole scene unacceptably.. would also speed up rendering...
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vray env. fog..constrain to light cone.
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yep i think so.. but then you have to fiddle around with falloff etc.. and would be a bit tricky as the falloff would be even all the way from the tip the base.. meaning either it would have a hard edge at the wide point or dissapear near the light source.
ideally you could specify a spot or direct and it would handle the falloff automagically.
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