Hi,
usually, in our library, we create a shader with a texture a biggest as possible. Obviously for quality purpose.
But, some time, we don't need a 8K wood texture for a windows frame, or concrete for very far structure.
So, it's possible add a tools in the renderer rollout (Global switches?) where insert the max text size and % for the resize (and include/Exclude)
This is can be useful for RAM consuming. Just an Idea...
usually, in our library, we create a shader with a texture a biggest as possible. Obviously for quality purpose.
But, some time, we don't need a 8K wood texture for a windows frame, or concrete for very far structure.
So, it's possible add a tools in the renderer rollout (Global switches?) where insert the max text size and % for the resize (and include/Exclude)
This is can be useful for RAM consuming. Just an Idea...
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