I don't know if this would be possible or even effective.
Many times I use specular highlights when real raytraced reflections are so diffused they're not worth the rendering hit. but sometimes to get a clean specular you have to crank the light subdivisions way up. Of course this also effects the shadows as well which may in turn be oversampled increasing the overall rendering time.
so does it make sense to have two spinners, one for specular subd's and one for shadow subd's?
V Miller
Many times I use specular highlights when real raytraced reflections are so diffused they're not worth the rendering hit. but sometimes to get a clean specular you have to crank the light subdivisions way up. Of course this also effects the shadows as well which may in turn be oversampled increasing the overall rendering time.
so does it make sense to have two spinners, one for specular subd's and one for shadow subd's?
V Miller
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