Hi there,
Currently there are the three different BRDF models: Phong, Blinn and Ward in the VrayMtl. However, there is an advanced algorithm which is used in the mia_material (Arch&Design) shader from metal ray. As far as I understand it, this algorithm is kind of an advanced model for rendering reflections which is more realistic. So I suggest to build this advanced BRDF-Model into the VrayMtl.
Currently there are the three different BRDF models: Phong, Blinn and Ward in the VrayMtl. However, there is an advanced algorithm which is used in the mia_material (Arch&Design) shader from metal ray. As far as I understand it, this algorithm is kind of an advanced model for rendering reflections which is more realistic. So I suggest to build this advanced BRDF-Model into the VrayMtl.
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