Announcement

Collapse
No announcement yet.

ParticleFlow and PhoenixFD in VRayDistanceTex

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • ParticleFlow and PhoenixFD in VRayDistanceTex

    Hello.
    I would appreciate if you support ParticleFlow and PhoenixFD in VRayDistanceTex.


    Thank you and Best Regards.

  • #2
    PFlow works for me, even without any shape on the particles.
    www.hofer-krol.de
    Visualization | Animation | Compositing

    Comment


    • #3
      Hello.

      My test result.

      1. Normal object is fine.
      VRayDistanceTex detects the correct object shape.
      Click image for larger version

Name:	normalObject.jpg
Views:	1
Size:	9.8 KB
ID:	844479


      2. ParticleFlow ShapeObject and ShapeInstanceObject is something wrong.
      VRayDistanceTex doesn't detect the correct object shape.
      Inside color of VRayDistanceTex is wrong.
      Click image for larger version

Name:	PFlow_ShapeInstanceObject.jpg
Views:	1
Size:	13.8 KB
ID:	844480Click image for larger version

Name:	PFlow_ShapeObject.jpg
Views:	1
Size:	13.4 KB
ID:	844481


      3. When I used ParticleFlow Particle Paint, I can't specify it in VRayDistanceTex.
      I got error message.
      WindowTitle:Illegal Operation
      Content:Can't Make a Circular Reference
      I attached the scene.


      Add wishlist
      Once the location the color was changed leaves the color like a footprint.


      Thank you and Best Regards,
      I'm sorry, my English is confusing you.
      Attached Files
      Last edited by 1022design; 04-10-2011, 10:05 PM.

      Comment


      • #4
        Anyone?

        Thank you and Best Regards.

        Comment


        • #5
          For particle flow, we only detect the position of the particles, not their shape. You'll have to use the mesher plugin to turn them into a mesh in order to take into account the particle shape.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment

          Working...
          X