Could there possibly be an option that we could have reflection information on zdepth so we would get blurred reflections according to distance of objects.
What i mean is we do have now distance on zdepth for objects we see in diffuse but not those that reflect on the surfaces we see.
Could maybe someone shed some light on this or if there already is a way of doing this with combining zdepth and a reflection pass or whatever?
cheers
What i mean is we do have now distance on zdepth for objects we see in diffuse but not those that reflect on the surfaces we see.
Could maybe someone shed some light on this or if there already is a way of doing this with combining zdepth and a reflection pass or whatever?
cheers
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