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Derive matts from VrayMultiSubTex

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  • Derive matts from VrayMultiSubTex

    Would it be possible to override the material ID's used for multimatte elements using the VrayMultiSubTex channels?
    Many Thanks
    Patrick

  • #2
    Not sure, but why not use the VRayMultiSubTex texture into a VRayExtraTex render element directly?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      I run into the same problem, I need the textures as reference in the viewport to work with. Hope this gets fixed one day.

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