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Shadow/light falloff to only take direct light into consideration

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  • Shadow/light falloff to only take direct light into consideration

    Is something like this possible ? I think the current max shader takes GI into consideration as well.
    Regards

    Steve

    My Portfolio

  • #2
    Can't you disable GI for the current object (in the VRay properties) or the material (via a VRayMtlVrapper)? Or is the falloff just a map in a material that has to be lit with GI?

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