I am pretty sure this has been asked for before, but thought I'd ask again. It would be very useful to be able to adjust these two aspects multipliers separately as it's very common to need to crank up power for lighting so much that reflections get blown out.
Currently I get around this with 32bit rendering and post fixing, or by making duplicates of the light and setting one to reflection only, and the other to diffuse/spec only - but this is a pain when lighting setups start getting complicated.
Any chance of it?
tks /b
Currently I get around this with 32bit rendering and post fixing, or by making duplicates of the light and setting one to reflection only, and the other to diffuse/spec only - but this is a pain when lighting setups start getting complicated.
Any chance of it?
tks /b
Comment