Hello -
I was wondering if it was possible to include unlimited resolution subdivison surfaces at render time - like renderman. So no matter how close the camera is to geometry a compound curve interpolation is automatically calculated to get a smooth result. Particularly good for organic objects with a camera move that goes close to far. The render automatic calculates how much curve interpolation is needed depending on how close the object is to camera. i.e. if the object is far from camera it needs less calculation than if it's near camera. A very powerful enhancement I think -
I was wondering if it was possible to include unlimited resolution subdivison surfaces at render time - like renderman. So no matter how close the camera is to geometry a compound curve interpolation is automatically calculated to get a smooth result. Particularly good for organic objects with a camera move that goes close to far. The render automatic calculates how much curve interpolation is needed depending on how close the object is to camera. i.e. if the object is far from camera it needs less calculation than if it's near camera. A very powerful enhancement I think -
Comment