I know this has been brought up probably since the beginning of VRay, but I would think by 2012 a production worthy solution would have been created by now for VRay. Before you link me the VRay Environment Fog, Im fully aware of it and how difficult it is to get decent results but with high render times. Im talking about a solution that is specific for creating just clouds. An Effect option under the Atmosphere tab that says "VRayClouds" is long overdue.
I've seen some video games with amazing clouds, volumetrics, shadow casting, and all in an environment with thousands maybe millions of polygons and fog. But it seems like a difficult task to do in 3D Max & Vray. It's been a few years since I used Maya, but I remember Maya having an option in its Visor section to Paint Clouds in the scene. This is a start. Am I wrong thinking its time for 3D Software like 3D Max to be able to create a friendly to use Cloud system?
I've seen some video games with amazing clouds, volumetrics, shadow casting, and all in an environment with thousands maybe millions of polygons and fog. But it seems like a difficult task to do in 3D Max & Vray. It's been a few years since I used Maya, but I remember Maya having an option in its Visor section to Paint Clouds in the scene. This is a start. Am I wrong thinking its time for 3D Software like 3D Max to be able to create a friendly to use Cloud system?
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