Doing it with actual geometry is not the way forward imho.
It should all be done via a procedural noise map for the density - far less ram intensive, no modelling required, fully animatable and wont lag your viewports - plus the varying density will give the clouds a more realistic look, letting you give the clouds very soft, feathered edges.
[edit] see video I made; http://www.youtube.com/watch?v=B4LBQM4iI8g
It should all be done via a procedural noise map for the density - far less ram intensive, no modelling required, fully animatable and wont lag your viewports - plus the varying density will give the clouds a more realistic look, letting you give the clouds very soft, feathered edges.
[edit] see video I made; http://www.youtube.com/watch?v=B4LBQM4iI8g
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