As far as I am aware the main thing that slows down a renderer is "true 3d motion blur" which is usually counter acted by a 2d image motion blur solution which works ok, most of the time for PAL resolution, but not for film as RAM usually runs out. Also it's limited to liner motion blur, thus not supporting radial motion blur.
Renderman has a 2d/3d solution for motion blur which usually doesn't add to render time and still provides an excellent result for film - this is one of it's most power features. I am unsure of the exact technique that is used.
However Renderman can't use the quick motion blur solution for everything. If there's a reflective ball in a room it will work but if that ball is reflected in the walls of the room we move into slow render times.
Can Vray support something similar to this? I think this is very important - in other words "true 3d motion blur" at no extra cost!!
Renderman has a 2d/3d solution for motion blur which usually doesn't add to render time and still provides an excellent result for film - this is one of it's most power features. I am unsure of the exact technique that is used.
However Renderman can't use the quick motion blur solution for everything. If there's a reflective ball in a room it will work but if that ball is reflected in the walls of the room we move into slow render times.
Can Vray support something similar to this? I think this is very important - in other words "true 3d motion blur" at no extra cost!!
Comment