it would be cool if you could restrict the photon bouncing to a specific area. i'm thinking about an athmospheric bounding-box dummy, for example.
or maybe some attenuation setting for photons in the light.
like i have a big building and only want to render a specific part of it from the inside, say the entry hall. bounces for the sun are calculated for the whole geometry, which is slow and takes much memory.
or maybe some attenuation setting for photons in the light.
like i have a big building and only want to render a specific part of it from the inside, say the entry hall. bounces for the sun are calculated for the whole geometry, which is slow and takes much memory.
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