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Value detection for bitmaps within VrayMtl

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  • Value detection for bitmaps within VrayMtl

    I was wondering if it would be a possible feature within the Material Editor when using a VrayMtl for the Max, Min & Mean values of any grayscale map
    to be given perhaps in the maps rollout itself.

    For instance a bitmap used for reflection is imported into 3dsmax with gamma correction, it is then possibly altered using the color correction map
    and then possibly watered down using a percentage of the color value in the reflection slot. I've then lost track of a rough value for the reflection overall
    that I might be familiar with so I guess I'm wishing for a button that could calculate the final numeric value range used in the render (i.e. reflectivity Max - 0.8, Min - 0.5, Mean 0.68 )

    It would be useful when using maps in the glossiness slot for determining subdivision values that we would be used to assigning based on a numeric glossiness value.

    It could also be used to determine some sort of physical value (or the illusion of the physical displacement given) by bump maps couldn't it?

    I don't know if this would be very tricky to implement, or even if it's Vray's territory (as oppose to Autodesk's) but just think it would be very useful!

  • #2
    I think something like this was implemented in the old "Architectural" material in 3ds Max; I'm not sure how accessible this is to developers though - will look around.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks Vlado!

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