I was wondering if it would be a possible feature within the Material Editor when using a VrayMtl for the Max, Min & Mean values of any grayscale map
to be given perhaps in the maps rollout itself.
For instance a bitmap used for reflection is imported into 3dsmax with gamma correction, it is then possibly altered using the color correction map
and then possibly watered down using a percentage of the color value in the reflection slot. I've then lost track of a rough value for the reflection overall
that I might be familiar with so I guess I'm wishing for a button that could calculate the final numeric value range used in the render (i.e. reflectivity Max - 0.8, Min - 0.5, Mean 0.68 )
It would be useful when using maps in the glossiness slot for determining subdivision values that we would be used to assigning based on a numeric glossiness value.
It could also be used to determine some sort of physical value (or the illusion of the physical displacement given) by bump maps couldn't it?
I don't know if this would be very tricky to implement, or even if it's Vray's territory (as oppose to Autodesk's) but just think it would be very useful!
to be given perhaps in the maps rollout itself.
For instance a bitmap used for reflection is imported into 3dsmax with gamma correction, it is then possibly altered using the color correction map
and then possibly watered down using a percentage of the color value in the reflection slot. I've then lost track of a rough value for the reflection overall
that I might be familiar with so I guess I'm wishing for a button that could calculate the final numeric value range used in the render (i.e. reflectivity Max - 0.8, Min - 0.5, Mean 0.68 )
It would be useful when using maps in the glossiness slot for determining subdivision values that we would be used to assigning based on a numeric glossiness value.
It could also be used to determine some sort of physical value (or the illusion of the physical displacement given) by bump maps couldn't it?
I don't know if this would be very tricky to implement, or even if it's Vray's territory (as oppose to Autodesk's) but just think it would be very useful!
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