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Will Max build Get MBlur on Proxies soon ----Like Maya build seems to already have??

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  • Will Max build Get MBlur on Proxies soon ----Like Maya build seems to already have??

    Hi,

    Will the 3ds Max build Get MBlur on Vray Proxies soon ??----Like Maya build seems to already have?? [I did a search in the Forums & found a few posts in the maya section with people saying they are using it already??]

    Cheers & thanks for your time

  • #2
    I'm not sure what you mean; proxies in 3ds Max support motion blur since a long time.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Sorry I may not have been clear enough....

      Does it have Motion Blur Support for ANIMATED Vray proxys??? I tried a point cache & that works fine but the Vray animated Proxy won't Mblur at all....did I set up something wrong on exporting the object?? [It is a GrowFX tree object]

      Thanks again

      Comment


      • #4
        Originally posted by 3DMK View Post
        Does it have Motion Blur Support for ANIMATED Vray proxys?
        Yes, it does.

        I tried a point cache & that works fine but the Vray animated Proxy won't Mblur at all....
        Works fine for me.

        did I set up something wrong on exporting the object?? [It is a GrowFX tree object]
        I suppose the reason is more related to GrowFX than to the proxies... have you tried other deforming meshes?

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Thanks for the Quick replys Vlado.

          Yes I think it is a GrowFX issue as the GrowFX object is not giving any Mblur even as a parametric object before I export the Proxy.
          I have written a post on the GrowFX forum asking for more info about GrowFX & Motion Blur
          What I find wierd is that it works fine if I record the animation as a Point Cache. Is it possible there is a difference in how Vray Proxy & Point Cache record the mesh?????

          Thanks again for all your answers
          Cheers
          Jamie

          Comment


          • #6
            Thanks for the Quick replys Vlado.
            I will try another deforming mesh to see if it works OK


            Thanks again for all your answers
            Cheers
            Jamie
            Last edited by 3DMK; 25-05-2012, 05:34 PM.

            Comment


            • #7
              Then why not record a point cache and then bake a proxy out of that?

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Thanks again for the help Vlado.
                I contacted Eduard from Exlevel [GrowFX] & explained the problem with GrowFX not producing Mblur.
                this was his reply---------
                Regarding the VRay, I tested it with version 1.5 SP2, and it works fine. For the later versions, I asked the Chaosgroup to get NFR license, but now they are gone for the holidays until May 27. So I wait for a response from Chaosgroup...
                I am sure it's a minnor change/bug he can fix quite easily if it worked already in 1.5 SP2.
                The best option for me is to keep the object parametric as I am forever changeing & tweaking the trees & would waste a lot of time producing a point Cache as well as a Vray proxy over & over again. Thanks for the idea though as it is a good work around for the moment. I am not in a rush with deadlines so I should have enough patience to wait for a proper fix for GrowFX

                Thanks again for all your time
                Jamie

                Comment


                • #9
                  Ok then; let me know if there is anything else.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment

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