A colleague has just been showing me the nifty brick-map feature of renderman.
It seems this could be a fantastic way to have resolution-dependant vrayproxies, as well as reducing the likely hood of nightmarish flickering on distant trees.
Would this be something that could be introduced to vray?
It seems this could be a fantastic way to have resolution-dependant vrayproxies, as well as reducing the likely hood of nightmarish flickering on distant trees.
Would this be something that could be introduced to vray?
Comment