Announcement

Collapse
No announcement yet.

16 bit tiff for displacement ???

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 16 bit tiff for displacement ???

    HI
    Vlado

    I have make tests of displacement and I wanted to know if the tiff 16 bits or the normal map work

    here a link with a tutorial concerning the next version of zbrush

    http://perso.wanadoo.fr/rimasson/zb/...and_zbrush.htm

    [/url]

  • #2
    Any texture map supported by 3dsmax will work. 3dsmax supports 8- and 16-bit textures as well as floating point hdr textures, so there shouldn't be any problems...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      hi there

      check this link

      http://www.chaoticdimension.com/foru...ghlight=#29538

      Comment

      Working...
      X