The ability to export a material to an external file and reference it in multiple scenes would be soooo nice right now. Vraymtrlproxy? I'd like to edit a material once and have it update across all my scenes that use it.
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Referencing a material in multiple scenes
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Hm, wouldn't this work even now (like exporting a scene with just a material)? I'm not sure how Maya's references work, so this may not be possible... but in any case, we are working on a solution for this.
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VladoI only act like I know everything, Rogers.
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We already have the native xref material, but since max's xref object system (the shader is handled though this system) is completely bonkers, you easily end up with strange dependancy loops that should not exist, and scenes not loading shaders correctly.
Could it be something similar to this that bypasses the max native xref handling maybe?Signing out,
Christian
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Originally posted by vlado View PostWell, we are working on supporting .vismat files, which are kind of V-Ray proxy files, but for materials...
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VladoMaxscript made easy....
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Originally posted by Dave_Wortley View PostLike! Will these be able to cope with various material map plugins like bercon etc?
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VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostI'm not sure how Maya's references workDmitry Vinnik
Silhouette Images Inc.
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