We render to EXR but don't include all the render elements as we generally find it slower to use this workflow, we end up with a lot of MME (Multi-matte-elements), what would be nice would be if you could have all the MME in one multi-layered EXR file as integer not as float to keep the file-size down.
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MultiMatteElement, more layers.
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MultiMatteElement, more layers.
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davewortley.wordpress.com
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Technically you should be able to have one exr file with many many 8bit channels, with just white/black output, with own antialising per layer. This would save in comp having to extract red/blue/green as you'd just reference a channel instead, 1 channel per gbuffer ID.
It works in my head but you tell me VladoYou get antialising with 2 different MME masks.
Maxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
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Originally posted by Dave_Wortley View PostTechnically you should be able to have one exr file with many many 8bit channels, with just white/black output, with own antialising per layer. This would save in comp having to extract red/blue/green as you'd just reference a channel instead, 1 channel per gbuffer ID.
It works in my head but you tell me VladoYou get antialising with 2 different MME masks.
Regards,
Thorsten
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