It would be great for VRay Lights to have the option of mapping Opacity.
For example, When using A VRay Plane Light with a mapped Softbox Texture to produce a circular Spot Light, the black areas are still visible in Reflections (If Affect Reflections is ticked on the Light) thus blocking any other Reflection that may appear behind the Light.
I realize that a current workaround is to un-tick Affect Reflections and create an object of the size with a VrayLightMtl assigned with appropriate Opacity mapped, but it would be great if we could control all this through the Light itself to save on set up times.
Another thing I think would be handy is to have some sort of Viewport Representation of the 'Rectangle Light Options' Directional Parameter (similar to that of the standard 3ds Max Light Parameters)
What do you think?
Apologies if these things have already been requested in the past.
Ben
For example, When using A VRay Plane Light with a mapped Softbox Texture to produce a circular Spot Light, the black areas are still visible in Reflections (If Affect Reflections is ticked on the Light) thus blocking any other Reflection that may appear behind the Light.
I realize that a current workaround is to un-tick Affect Reflections and create an object of the size with a VrayLightMtl assigned with appropriate Opacity mapped, but it would be great if we could control all this through the Light itself to save on set up times.
Another thing I think would be handy is to have some sort of Viewport Representation of the 'Rectangle Light Options' Directional Parameter (similar to that of the standard 3ds Max Light Parameters)
What do you think?
Apologies if these things have already been requested in the past.
Ben
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