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Repost of old request: RW Map size displacement

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  • Repost of old request: RW Map size displacement

    Can we please get support for realworld map sizes in the vraydisplacement modifier?
    I have some issues with trying to match stuff from the real world, especially when trying to combine multiple mapping channels.
    Can the VrayDisplacemenModifer handle multiple mapping channels with 3 textures combined through a compTex node? Does one need to "use object mtl" for this to work, forcing us to use the slower 3d displacement mode?
    Signing out,
    Christian
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