Can we please get support for realworld map sizes in the vraydisplacement modifier?
I have some issues with trying to match stuff from the real world, especially when trying to combine multiple mapping channels.
Can the VrayDisplacemenModifer handle multiple mapping channels with 3 textures combined through a compTex node? Does one need to "use object mtl" for this to work, forcing us to use the slower 3d displacement mode?
I have some issues with trying to match stuff from the real world, especially when trying to combine multiple mapping channels.
Can the VrayDisplacemenModifer handle multiple mapping channels with 3 textures combined through a compTex node? Does one need to "use object mtl" for this to work, forcing us to use the slower 3d displacement mode?