I know this has been mentioned numerous times before, and whilst I agree with Vlado's sentiments that it isn't strictly speaking the job of a render engine to impliment clouds, it would be amazing if it were a function within VRay.
I know there are a couple of plugins out there that do it, but I find them to be difficult to get to work properly and also fairly unstable and they always feel as if they've been dropped into max from their native programs (vue in mind) without any consideration for gui.
Could clouds not be an extension of the VRay Sky? Or even a seperate plugin in the same way PhoenixFD is? It would be something I'd happily pay for, given that anything that chaosgroup makes is generally absolutely solid and not prone to crashes. VRay is currently capable of rendering clouds, easily; I've done so myself before - but it is the shape, etc that makes them believable or not and the standard max procedurals don't provide enough control over cloud cover & shape.
Just a thought, wonder if anyone else feels the same?
I know there are a couple of plugins out there that do it, but I find them to be difficult to get to work properly and also fairly unstable and they always feel as if they've been dropped into max from their native programs (vue in mind) without any consideration for gui.
Could clouds not be an extension of the VRay Sky? Or even a seperate plugin in the same way PhoenixFD is? It would be something I'd happily pay for, given that anything that chaosgroup makes is generally absolutely solid and not prone to crashes. VRay is currently capable of rendering clouds, easily; I've done so myself before - but it is the shape, etc that makes them believable or not and the standard max procedurals don't provide enough control over cloud cover & shape.
Just a thought, wonder if anyone else feels the same?
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