Hi,
I found a way to modify the "light" distribution for emitter materials:
http://www.chaosgroup.com/forums/vbu...026#post580026
It could be great to get a simple option at the material emitter layer to modify the distribution, maybe like it can be done by the dirt shader distribution parameter.
Focusing the emitter light could for example be used for lights like on the top rack of this scene, where the light should go from the rack focused to the ceiling on the opposite side. Here I used a fake by assign an emitter layer to the ceiling material.
I found a way to modify the "light" distribution for emitter materials:
http://www.chaosgroup.com/forums/vbu...026#post580026
It could be great to get a simple option at the material emitter layer to modify the distribution, maybe like it can be done by the dirt shader distribution parameter.
Focusing the emitter light could for example be used for lights like on the top rack of this scene, where the light should go from the rack focused to the ceiling on the opposite side. Here I used a fake by assign an emitter layer to the ceiling material.
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