Hey,
Just a thought, owing to various frustrations that we've had the past couple of days...
We have 3x 3D artists at our office (myself included) and 2x render nodes. Naturally we use these as much as possible when firing out test renders and such, but as you'd expect sometimes one person is using both render nodes because nobody was using them before - so it was the logical thing to do...
But the problem is there is no way for that artist to relinquish control of a render node so that someone else may use it without cancelling his render.
So would it be possible to have some kind of floating window, or something built into the VFB to allow artists to add & remove render nodes on the fly? It would be incredibly handy/useful for us. The alternative is to have each artist have one render node each (lovely!), but then you get idle time between renders when they aren't being used, when someone else could be using it.
Basically my thinking is to create as much up-time on the nodes as possible.
Just a thought, owing to various frustrations that we've had the past couple of days...
We have 3x 3D artists at our office (myself included) and 2x render nodes. Naturally we use these as much as possible when firing out test renders and such, but as you'd expect sometimes one person is using both render nodes because nobody was using them before - so it was the logical thing to do...
But the problem is there is no way for that artist to relinquish control of a render node so that someone else may use it without cancelling his render.
So would it be possible to have some kind of floating window, or something built into the VFB to allow artists to add & remove render nodes on the fly? It would be incredibly handy/useful for us. The alternative is to have each artist have one render node each (lovely!), but then you get idle time between renders when they aren't being used, when someone else could be using it.
Basically my thinking is to create as much up-time on the nodes as possible.
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