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  • Material Override Exclude

    I often find myself using the material override feature of VRay, whether it's to test a lighting setup, or to make some clay renders, etc and am always having to find/separate all of the glass/refractive objects in my scene so that I can have the material override exclude/ignore them, such as glazing.

    This is fine and quite simple on models that I've made; but when I have to take on other peoples models which usually have dozens of multi-sub-object materials and so on, it becomes a much more arduous task - sometimes impossible if it is a big model.

    Would it be possible to add materials to the exclude function, as well as geometry? So I can just tell VRay to exclude all the glass materials from the material override.
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

  • #2
    Or (just a thought) a "don't affect refractive materials" tick box. Now THAT would be hot.
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

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    • #3
      I realize it's a good idea, and I'll make a note to look into it, but keep in mind that:

      *) The 3ds Max include/exclude dialog cannot work with materials; that's not a big problem, as we can probably code our own dialog;
      *) Multi/Sub-object materials. The material override works by replacing the materials on the objects with a default one, but we can't go into a material hierarchy and change an arbitrary material in the middle of it. Instead, we can probably modify the VRayMtl material to check if it is overridden and to call another material instead, but I don't know how easy it would be to make it.

      Anyways, will see what happens.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Originally posted by Macker View Post
        Or (just a thought) a "don't affect refractive materials" tick box. Now THAT would be hot.
        That might actually be easier to do But it will affect things like glass tables, glass railings, glass vases or light fixtures etc - if that's ok, then we might go with that option.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Originally posted by vlado View Post
          That might actually be easier to do But it will affect things like glass tables, glass railings, glass vases or light fixtures etc - if that's ok, then we might go with that option.

          Best regards,
          Vlado
          I personally think that would be best - If i'm setting up lighting in for example a modern office - there are all sorts of glass partitions, tables, etc that need to let light through.
          Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

          www.robertslimbrick.com

          Cache nothing. Brute force everything.

          Comment


          • #6
            +1 for Macker post, would be really useful

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            • #7
              Originally posted by peprgb View Post
              +1 for Macker post, would be really useful
              Which one of them

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Originally posted by Macker View Post
                Or (just a thought) a "don't affect refractive materials" tick box. Now THAT would be hot.
                +1 !
                it could be a really good trick in a simple way to enhance material override feature
                (Sorry for my bad english)

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                • #9
                  Originally posted by vlado View Post
                  Which one of them

                  Best regards,
                  Vlado
                  The first one, thus, an option in the VrayMtl to ignore the override option, this way i can put all the scene white and test a particular material

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                  • #10
                    Hmm, that's another approach to have an option in the VRayMtl material... but then again you'd want it in all materials...

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      Originally posted by Macker View Post
                      Or (just a thought) a "don't affect refractive materials" tick box. Now THAT would be hot.
                      +1 for this.
                      Nat Saiger
                      Portfolio

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                      • #12
                        How about a global override for GI as well, so under vray material you could disable which material you don't want to be override it from GI
                        show me the money!!

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                        • #13
                          I would love to see this as well. I asked for something similar in 2012 & 2011:

                          http://www.chaosgroup.com/forums/vbu...vray-materials

                          http://www.chaosgroup.com/forums/vbu...-by-layer-quot

                          Cheers,
                          Olly
                          Set V-Ray class properties en masse with the VMC script
                          Follow me for script updates: @ollyspolys

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                          • #14
                            Any news on this?
                            Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                            www.robertslimbrick.com

                            Cache nothing. Brute force everything.

                            Comment


                            • #15
                              Would be a great addition, as stated previous, ideal for lighting setups for interiors.

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