I often find myself using the material override feature of VRay, whether it's to test a lighting setup, or to make some clay renders, etc and am always having to find/separate all of the glass/refractive objects in my scene so that I can have the material override exclude/ignore them, such as glazing.
This is fine and quite simple on models that I've made; but when I have to take on other peoples models which usually have dozens of multi-sub-object materials and so on, it becomes a much more arduous task - sometimes impossible if it is a big model.
Would it be possible to add materials to the exclude function, as well as geometry? So I can just tell VRay to exclude all the glass materials from the material override.
This is fine and quite simple on models that I've made; but when I have to take on other peoples models which usually have dozens of multi-sub-object materials and so on, it becomes a much more arduous task - sometimes impossible if it is a big model.
Would it be possible to add materials to the exclude function, as well as geometry? So I can just tell VRay to exclude all the glass materials from the material override.
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