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Real multilight feature in VRAY (like MAXWELL) in vray 3.0 ?

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  • Real multilight feature in VRAY (like MAXWELL) in vray 3.0 ?

    Hello there,

    I was wondering if Chaosgroup was considering getting closer to the Multilight feature maxwell has.
    It means being more than a simple RE_LightSelect, and avoiding having to do it manually with a complex post process workflow, with GI, reflection and all (or even rendering one job per light !)

    I know that the main idea with this feature in maxwell is :
    - not having rendertime increases (only RAM), or at least not linearlly with number of light
    - being able to test in a single quick render the impact of each light, and set up a good lighting afterward.
    - being able to output seperate multilight (or let's say rather full beauty passes) for an animation for example, for post.

    I saw that Vray 3.0 might have some evolution on the Vray Light Select pass, so ... maybe ...

    Thank you very much !

    Marc
    Last edited by smax; 06-06-2013, 05:14 AM.

  • #2
    I'd love a multilight that was editable in the VFB.
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

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    • #3
      Well, it works fine on the GPU for V-Ray 3.0 - it's a full light select, including GI, reflections, refractions etc.

      For the production renderer, we can do it only for brute force GI, which will bring the render times close to these of Maxwell, I'm afraid But it can be done, certainly.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Ohhhhhhhhhhhh, yeah!

        Would GPU be the future? it seams that it's going more and more in that direction

        Can't wait to play with that.


        Stan
        3LP Team

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        • #5
          Originally posted by 3LP View Post
          Would GPU be the future? it seams that it's going more and more in that direction
          You will certainly be able to render more and more stuff on it. But I don't think it will completely replace the production renderer anytime soon, especially for those multi-gigabyte data sets.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment

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