I was just thinking it would be nice if the clipping planes in the VrayPhysicalCamera worked in renders.
If they could take everything behind clipping plane as invisible, but still use normal geometry for light calculations.
Would be great for some interior views or sections with complex geometry where it's hard to slice through many objects.
(+ would be cool if v-ray sketchup could 'read' section planes as geometry cuts...)
If they could take everything behind clipping plane as invisible, but still use normal geometry for light calculations.
Would be great for some interior views or sections with complex geometry where it's hard to slice through many objects.
(+ would be cool if v-ray sketchup could 'read' section planes as geometry cuts...)
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