Quite often we render passes by setting everything else to be a matte object and rendering it on it's own (glass, fur, fine displacement things etc) but i've noticed that it calculates it over the entire scene and can add a couple of hours to the rendertime of a still just to do the matte/-1 parts of the image.
We've often got vray dirt in an extra tex and reflection/refraction elements set up, so having to calculate these over 90% of an image which we don't want to use adds a lot.
We already use regions and some workarounds, but it'd be nice not to have to worry about it.
We've often got vray dirt in an extra tex and reflection/refraction elements set up, so having to calculate these over 90% of an image which we don't want to use adds a lot.
We already use regions and some workarounds, but it'd be nice not to have to worry about it.
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