Hi Vlado,
As I was doing test on the skin shader for the fresnel reflection, I discovered that it's impossible in the Vray mtl to get nice fesnel effect, like it should be.
I tried in Mental ray with the architectural mtl and design to do a fresnel effect, and it's quite simple and easy, I just played with the curve and I get a nice effect. I tried to reproduce this effect in Vray but was unable, and also notice where the light hit the surface and generate a high light how much better the one in mr look.
I tried to join an image but it do not work.. I don't know why..
Here is some doc about fresnel reflection in Mr maybe it can give you ideas http://books.google.ca/books?id=feVF...resnel&f=false
I think something like a vray fresnel map or something like that that you can add and have lots of control would be really cool addition! Or something into the Mtl already integrate like in the arch and design
As I was doing test on the skin shader for the fresnel reflection, I discovered that it's impossible in the Vray mtl to get nice fesnel effect, like it should be.
I tried in Mental ray with the architectural mtl and design to do a fresnel effect, and it's quite simple and easy, I just played with the curve and I get a nice effect. I tried to reproduce this effect in Vray but was unable, and also notice where the light hit the surface and generate a high light how much better the one in mr look.
I tried to join an image but it do not work.. I don't know why..
Here is some doc about fresnel reflection in Mr maybe it can give you ideas http://books.google.ca/books?id=feVF...resnel&f=false
I think something like a vray fresnel map or something like that that you can add and have lots of control would be really cool addition! Or something into the Mtl already integrate like in the arch and design
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