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Transluceny inside Blend, Shellac Materials.

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  • Transluceny inside Blend, Shellac Materials.

    Hi there,

    I recognized, that vray turns off transluceny when using a translucent
    (sss) vray material inside a Shellac or Blend Material.
    I talked to some people on irc, and they told me it´s because
    transluceny is volumetric and a blend material is 2d.

    Sounds logical BUT...

    why can i add a 2d map to my Translucency slot then ?

    Ok, after thinking a bit i came to the point that the volume
    is given by the fog value not the translucency.

    But I can combine two glossy refracting materials wich use different
    Fog Colors (iors/ glossy) with a blend or Shellac material and it works fine.

    Would be great if this could also be enabled for translucent materials
    It would reach out, if just one translucent material could be mixed
    with a 2d Shader, especially for adding faked highlights.

    cheers

  • #2
    Problem Solved ! must be a bug inside vray (or shellac/blend ?!).
    However, works well
    with blurs free "Multiblender" Plugin. Thanks to s7en !

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