Hi there,
I recognized, that vray turns off transluceny when using a translucent
(sss) vray material inside a Shellac or Blend Material.
I talked to some people on irc, and they told me it´s because
transluceny is volumetric and a blend material is 2d.
Sounds logical BUT...
why can i add a 2d map to my Translucency slot then ?
Ok, after thinking a bit i came to the point that the volume
is given by the fog value not the translucency.
But I can combine two glossy refracting materials wich use different
Fog Colors (iors/ glossy) with a blend or Shellac material and it works fine.
Would be great if this could also be enabled for translucent materials
It would reach out, if just one translucent material could be mixed
with a 2d Shader, especially for adding faked highlights.
cheers
I recognized, that vray turns off transluceny when using a translucent
(sss) vray material inside a Shellac or Blend Material.
I talked to some people on irc, and they told me it´s because
transluceny is volumetric and a blend material is 2d.
Sounds logical BUT...
why can i add a 2d map to my Translucency slot then ?
Ok, after thinking a bit i came to the point that the volume
is given by the fog value not the translucency.
But I can combine two glossy refracting materials wich use different
Fog Colors (iors/ glossy) with a blend or Shellac material and it works fine.
Would be great if this could also be enabled for translucent materials
It would reach out, if just one translucent material could be mixed
with a 2d Shader, especially for adding faked highlights.
cheers
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