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original (preexported 2 vrmesh)material support for vraymesh

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  • original (preexported 2 vrmesh)material support for vraymesh

    material support for vraymesh/vrayproxy

    I'm talking with an architect who tried the (1.4520 Internal) vray proxy and he told me that this doesn't conserve material!!

    strange thing or is this so?

    For a complex geometry loaded by vray proxy (an exported vraymesh) the materials doesn' appear to be on it

    I hope u'll understand my bad english

    bye

    VRAY lover
    Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

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  • #2
    The original material needs to be applied to the proxy
    Eric Boer
    Dev

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    • #3
      do u mean?

      do u mean that if is assigned a multisubobject (for example a vray mesh of a building) to the proxy it will give correctly the material to the object (imported vraymesh) ?

      Reply please RERENDER


      If so my message have to be deleted

      If so excuse for the ignorance

      If so I must explain something to the architect I know (he used it and told me that)

      If so excuse to vray community especially to vlado and peter
      Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

      https://www.facebook.com/essetreddi..../photos_albums

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      • #4
        I have not tried it with a multisub, but yes that is how I understand it to work.
        Eric Boer
        Dev

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        • #5
          I would like to know

          I would like to know if on the imported file if u add the multisubobject material to the vraymesh imported with vray proxy it works correctly in the case of a vraymesh of a building

          I have to ask to my friend (architect) to try better it so for the future I'll know how to work with it


          Have someone tried it with a building vraymesh imported with vrayproxy?

          I ask about that because I'm thinking if it could work with a scene of a kind of little village with different houses.....

          If I'll have the possibility to use the internal as I'm thinking I'll know how to do


          Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

          https://www.facebook.com/essetreddi..../photos_albums

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          • #6
            If the vraymesh was derived from one single attached mesh, all the matIDs are preserved and it is no problem to reapply the original material. We have successfully worked with vraymeshes and multisubs with up to 90 submaterials.

            best regards,
            michael
            This signature is only a temporary solution

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            • #7
              happy happy

              happy happy happy to know that


              thank u michael

              only for my couriosity, with wich computer do u work with vray something near a pc or near workstation?
              I mean dual xeon or p4 or opteron, 25 Gb ram etc :P

              bye and thanks for the great info
              Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

              https://www.facebook.com/essetreddi..../photos_albums

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              • #8
                nothing special for the workstation here, it's a dual athlon mp 2800+ with 2gb ram running winXP pro. the model just had that many materials as it was originally a filmbox file from maya where the materials were not cleaned yet, and it only had about 300 000 faces. it was a test if everything was conserved properly when exporting editable to vraymeshes. i also rebuild a whole scene consisting only of vray objects (13 different objects with an altogether polycount of 2.4 million non instanced polys, some of the vraymeshes instanced several times with some other 4 million instanced polys, all objects with multisub materials, containing glass, mappings, reflections; standard and vray materials) and everyting rendered fine. the only error that occured sometimes was, that the smoothing information was lost and some models were flat shaded. this was only an issue when heavily cloning/instancing/deleting vraymeshes and usually went away after a max restart - not comfortable though.
                long answer, hope it helps.
                This signature is only a temporary solution

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