I think the thread name explains most of it...but it would be convenient if multiples of a single type of render element were automatically assigned unique names. This would help greatly when you're in a crunch, and you forget to re-name matching elements. It's always a slap in the face to find you've overwritten a bunch layers that you need for post-render work.
I usually have all of the elements I need set up in my start scene, but tonight, as an example, I had to render out 5 additional MultiMatte Elements, and I forgot to re-name them, so only the final MM element was saved.
Thanks,
Andrew
I usually have all of the elements I need set up in my start scene, but tonight, as an example, I had to render out 5 additional MultiMatte Elements, and I forgot to re-name them, so only the final MM element was saved.
Thanks,
Andrew
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