my wish thread on rendering stereo panoramas in vray -
After sharing panoramic renderings through the Oculus today, I had to post. The quality just isn't there trying to use a depth map to shift the view for the second eye. The ability to render a panoramic stereo pair is crucial in getting a proper view for look dev with an Oculus Rift. Also no other renderer supports this yet!
At the moment there's another potential lo tech approach. Poppy3d (http://poppy3d.com/), which is basically a view master that your iPhone goes into. I've been using it for look dev and it works wonderfully with the stereo helper & non-spherical cameras. It gives the viewer a much better understanding of the depth of a space than a flat render. And I could also see an app in the future be developed to load a stereo panorama and be viewed with the poppy & iPhone gyroscope. But with the Oculus it would be killer having the level of immersion that it brings to the table.
After sharing panoramic renderings through the Oculus today, I had to post. The quality just isn't there trying to use a depth map to shift the view for the second eye. The ability to render a panoramic stereo pair is crucial in getting a proper view for look dev with an Oculus Rift. Also no other renderer supports this yet!
At the moment there's another potential lo tech approach. Poppy3d (http://poppy3d.com/), which is basically a view master that your iPhone goes into. I've been using it for look dev and it works wonderfully with the stereo helper & non-spherical cameras. It gives the viewer a much better understanding of the depth of a space than a flat render. And I could also see an app in the future be developed to load a stereo panorama and be viewed with the poppy & iPhone gyroscope. But with the Oculus it would be killer having the level of immersion that it brings to the table.
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