I know Vlado you've discussed with me before the reasons NOT to implement opensubdiv directly in the renderer, but I'd still like to add it to the wishlist because I think its important.
I guess at the very least, if autodesk includes opensubdiv support in max, vray could render the resulting mesh? But I assume vray still couldn't do the view dependent tessellation without moving the code into the render engine itself?
- Neil
I guess at the very least, if autodesk includes opensubdiv support in max, vray could render the resulting mesh? But I assume vray still couldn't do the view dependent tessellation without moving the code into the render engine itself?
- Neil
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