This might be a stupid or strange one but here goes...
What I think could be useful is a render element that somehow - based on a colour spectrum (like the samplerateelement) or per-bucket text - can help to diagnose where the inefficiencies lie within a rendered frame. This could help to diagnose which elements or materials within the render are being oversampled or could be further optimized. Obviously I can use the samplerateelement to diagnose some inefficiencies but not areas where I could, for example, further reduce cutoff and max reflection depth values.
So in short, a coloured map that changes depending on time spent rendering. This I suppose would be best if the upper and lower limits scale dynamically, but it might be impossible and have to be specified manually.
Thoughts?
Cheers.
What I think could be useful is a render element that somehow - based on a colour spectrum (like the samplerateelement) or per-bucket text - can help to diagnose where the inefficiencies lie within a rendered frame. This could help to diagnose which elements or materials within the render are being oversampled or could be further optimized. Obviously I can use the samplerateelement to diagnose some inefficiencies but not areas where I could, for example, further reduce cutoff and max reflection depth values.
So in short, a coloured map that changes depending on time spent rendering. This I suppose would be best if the upper and lower limits scale dynamically, but it might be impossible and have to be specified manually.
Thoughts?
Cheers.
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